The Museum is packed with over 2,000 precious development documents and images it is everything a SamSho fan could want! There is even hours worth of candid videotaped interviews with the developers, as they discuss what happened during development back in the day. Now you can take on SAMURAI SHODOWN fans across the world with the push of a button. Take on your friends and see who's best in the Challenge Friend mode. Get paired up with warriors of a similar level with Ranked Match, or just blow off some steam with Casual Match. ■ Each title comes with Online Versus Battle Modes! Other features include screen filters, save functions, and an Arcade Mode with adjustable settings and no more game overs! Players can select between either Japanese or English MVS arcade versions for each title in the collection. SAMURAI SHODOWN V PERFECT is a mysterious final version of SAMURAI SHODOWN V SPECIAL. The new SAMURAI SHODOWN NEOGEO COLLECTION also includes a title never before released to the public.
SAMURAI SHODOWN 3 VS SAMURAI SHODOWN 4 SERIES
Seven years later the series returned with 2003’s SAMURAI SHODOWN V, and SAMURAI SHODOWN V SPECIAL was released the following year on the NEOGEO. The series became a trilogy in 1995 with SAMURAI SHODOWN III, followed soon after by SAMURAI SHODOWN IV AMAKUSA’S REVENGE released in 1996. SAMURAI SHODOWN was originally released on the NEOGEO in 1993, followed by its sequel SAMURAI SHODOWN II in 1994. This collection is a must-have for all SAMURAI SHODOWN fans across the globe! It all began in '93, and now, the weapon-based fighting game series that swept the world is ready to be taken home in a new stellar collection! Six NEOGEO titles as well as one mysterious, unreleased game are featured! Each game features Online VS Battle Modes, as well as a Museum Mode and Music Player. Large amounts of latency can make games feel less responsive and more difficult to respond to what’s coming your way, which can be more noticeable in a genre like fighters where differences in certain frames can make a big difference.The ULTIMATE Samurai Shodown collection is here! It’s a good sign that KOF15 is already well within the mid-latency range, especially right next to where SamSho was initially, so I hope it only gets better from here.įor those unaware, input lag refers to the time taken from the actual pressing of a button on a controller to when the game was recorded and the input was displayed. We have to keep in mind that these numbers represent only the first beta version of KOF15 and may vary upon release.
SAMURAI SHODOWN 3 VS SAMURAI SHODOWN 4 PS4
It’s unclear if this discrepancy is due to something in Sony’s hardware setup or a possible slight compatibility issue, but either way, the high amounts of lag aren’t the best look for a console that’s supposed to be more powerful than in the past - especially when it takes Their competition on PC and Xbox takes measures to address latency directly.Ĭompared to other modern SNK fighting games, KOF15 actually performs slightly better than King of Fighters 14 on PS4 and significantly more than SNK Heroines and Samurai Shodown according to Nigel ‘Noodalls’ Woodall’s previous tests.
This is largely in line with what we saw previously with Guilty Gear Strive at release where the PS4 version showed 4 frames lag while the PS5 averaged 5.8. Perhaps a more disturbing pattern, however, UE4 games on PS5 have more input lag than their last generation counterparts.Īccording to Kimagre’s experiments, the original PS5 version of King of Fighters 15 showed an average input latency of 5.64 frames (94 ms). These results aren’t really surprising at all, considering a latency between 4 and 4.5 frames seems to be the average for newer fighting games running Unreal Engine 4 on console, which KOF15 certainly does. The Japanese tech analyst has undergone at least 100 input tests on each console and the available KOF15 version with results remaining fairly consistent across most of them.įor PS4 and PS4 Pro, both systems showed an average of 4.22 frames in input lag (70.3 ms) while the PS4 version running on PS5 was slightly higher at 4.28 frames (71.3 ms). With The King of Fighters 15 open beta dropping last weekend, Kimagre Gaming has run its own experiments to determine how much latency there is on PlayStation 4, PlayStation 4 Pro, and PlayStation 5. Now when a new fighting game comes out, many players are very curious as to what kind of input lag to expect from the experience even though only a few have the means and knowledge to actually test it.